Druid: Difference between revisions

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=Stengths/Weaknesses=
=Stengths/Weaknesses=


* + Good heals (Mini-CH, great quick heal)
Pro
* + Good buffs (PotG, Damage Shields, Regen, SoW, Strength, various utility)
* Good heals (Mini-CH, great quick heal)
* + Good damage (Fire/Ice nukes, Magic DoTs, Pet)
* Good buffs (PotG, Damage Shields, Regen, SoW, Strength, various utility)
* + Self/Group Teleports
* Good damage (Fire/Ice nukes, Magic DoTs, Pet)
* + Harmony (Outdoor-only AOE pacification)
* Self/Group Teleports
* + Snare to stop those pesky dungeon runners.
* Harmony (Outdoor-only AOE pacification)
* - While druids can do many things well, they do not truly excel at any one role.  At the highest level, clerics will have better heals, shaman will have better buffs, wizards will have better nukes, etc.
* Snare to stop those pesky dungeon runners.
* - No haste buff and only 15% slow makes them less effective in melee duo than Shaman.
 
* - Most squishy of the priest classes
Con
* While druids can do many things well, they do not truly excel at any one role.  At the highest level, clerics will have better heals, shaman will have better buffs, wizards will have better nukes, etc.
* No haste buff and only 15% slow makes them less effective in melee duo than Shaman.
* Most squishy of the priest classes


=Grouping=
=Grouping=

Revision as of 15:00, 4 January 2022

Description

Druids are a jack-of-all trades wisdom caster with strong healing and damage capabilities, and some very useful utility spells.

Stengths/Weaknesses

Pro

  • Good heals (Mini-CH, great quick heal)
  • Good buffs (PotG, Damage Shields, Regen, SoW, Strength, various utility)
  • Good damage (Fire/Ice nukes, Magic DoTs, Pet)
  • Self/Group Teleports
  • Harmony (Outdoor-only AOE pacification)
  • Snare to stop those pesky dungeon runners.

Con

  • While druids can do many things well, they do not truly excel at any one role. At the highest level, clerics will have better heals, shaman will have better buffs, wizards will have better nukes, etc.
  • No haste buff and only 15% slow makes them less effective in melee duo than Shaman.
  • Most squishy of the priest classes

Grouping

A druid pairs well with nearly any class, and can fill various roles in a group. Added healing spells on IxiQuest makes them very viable group healers, or they can contribute good damage with their nukes, DoTs, pet, and damage shields.

Raiding

Depending on the raid composition, druids may fulfill different roles in a raid. Sometimes they might be tasked with healing their group or an off-tank, other times they might be focused on dealing damage. Their ports and evac line is always welcome, as getting everyone to the raid on time and moving the raid to a new location can often be a challenge. Their elemental protection (Circle of Seasons) is the best Fire/Cold resist spell available.

IxiQuest Spells & Abilities

The following is a partial list of spells available on IxiQuest that are not available on servers such as P99

  • Aura of the Grove (Group Regen and Disease Removal Aura)
  • Improved Pets (Fully controllable, weaker than shaman pet but good added dmg)
  • Incarnate Anew (90% Rez)
  • Swarm of Bees (15% Attack Slow)
  • Nature's Touch (3.8s, 1500 HP heal)
  • Tunare's Renewal (10s, 3000 HP heal)
  • Nature's Recovery (30 hp/tick for 3 min)
  • Regrowth of the Grove (Group Regen)
  • Legacy of Bracken (Group DS)
  • Flight of Eagles (Group SoW/Levitation)
  • Circle of Seasons (Group Elemental Resist)

Alternate Advancement

  • Dire Charm - Up to level 46 (animals only)
  • Exodus - Instant Evac
  • Improved Tracking
  • Spell Casting Mastery, Reinforcement, Subtlety, Fury
  • Improved DoT crit chance
  • Innate Invis
  • Faster Evac
  • Reduced nuke casting time
  • Quick Buff, Mass Group Buff
  • Wide range of Healing AA's
  • Improved Mana Regen
  • Extra Spell Slots
  • Gate