West Commonlands

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Zone westcommons.jpg
The West Commonlands is a large open area that is the western continuation of East Commonlands. This area is significantly higher level than East Commonlands, and many of the monsters here are both dangerous and aggressive.
Level of Monsters: 6-30
Types of Monsters: Orc Pawns, Orc Centurions, Orc Legionnaires, Orc Oracles, Pumas, Plains Cats, Giant Scarabs, Asps, Rattlesnakes, Skeletons, Zombies, Lesser Mummies, Ghoul, Cutthroat Dervish, Dervish Thug, Giant Spiders, Black Bears, Young Kodiaks, Kodiaks, Will O' Wisps, Large Pihranas, Werewolves, Hill Giants, Griffins, Shadowed Men, Nightfall Giant
Notable NPCs: Dragoon Zytl, Kizdean Gix, Apprentice I'Kalyn, Captain D'Irth, Evocationist Bir'Jeir, Lieutenant Ixev'a, Lieutenant N'Xyr, Priestess A'Tzae, Priestess Sha'Har, Nightfall Giant
Unique Items: n/a
Related Quests: Armor Size, Orc Picks, Letter to Master Whoopal
Adjacent Zones: East Commonlands, Kithicor Forest, Befallen
Name in /who: commons
Zone Spawn Timer: 6:40
Succor/Evacuate: 209, -1334 (East Commonlands Zoneline)

Map

  • 1. Orc Camp
  • 2. Shop with Fishing Supplies
  • 3. Inn with Shields, Food, Alcohol, and Cloth Armor
  • 4. Ancient Pyramid
  • 5. Stone Rings with Druids
  • 6. Empty Hut
  • 7. Cutthroat Dervish Camp
  • 8. Haunted Tower
  • 9. "Toll Booth" - Guard House
  • 10. Inn with Food, Alcohol, and Cloth Armor, Bags and Boxes nearby
  • 11. Hut with Metals
Note: There is a group of five shadowed men that appear by the southwest corner of the zone near the border between the sand and grass. Note: There are Dark Elf camps located at +1000, +3170, -885, 3600 and +1015, -850.

Dangers

This is an area, much like Northern and Eastern Karana, where many relatively low-level players travel through in order to go from Qeynos to Freeport. It also has a large number of aggressive creatures that live in it, most notably the hill giants and kodiaks, but the undead and werewolves also fit the bill.

Aside from the above, low-level characters (below 10th) shouldn't really be in this zone at all, and travellers should stick to the path and keep an eye out for wandering aggressive creatures. The griffins and hill giants will wander all over the zone, and are (surprisingly) difficult to spot sometimes. Shadowed Men are also here, and are quite powerful, but they typically stay to their camp in the southwest corner of the zone.

Benefits

This area is a good, solid, higher-level hunting area. There are several camps that can be taken by groups of lower level characters, and most of the rest of the zone can provide good hunting for higher levels. It is also a great area to hunt Will O' Wisps in, and they start at 9th level.

There are also several quests that involve this region, and it is where the entrance to Befallen exists, quietly tucked away behind where the hill giants roam in the southern edge of the zone.

Traveling To and From

West Commonlands is accessible from the west through the pass to Kithicor Forest in the northwest corner of the zone. To the east, and Freeport and Faydwer beyond adventurers can pass into the East Commonlands. In a narrow, dimly lit tunnel off the southern edge lies the front entrance to Befallen...