Runnyeye Citadel

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Antonica (Back)

RunnyEye Citadel (formerly Clan RunnyEye) is the underground home of the Pickclaw clan of goblins. Their tunnels wind their way through the hills, carving deeper and deeper down into the depths. There are rumors that the Runnyeye clan of goblins are allied in some strange way with the evil eyes ruled by King Xorbb, working together to expand both of their domains. They also seemed to have tapped into other elemental beings that make their home in this area of Norrath. The respawn timer for named mobs in this zone is 22 minutes. The regular mobs are between 6 and 10 minutes. The evil eye prisoner is 55 minutes.

A view of the RunnyEye Citadel just inside the entrance from the Gorge of King Xorbb.
Level of Monsters: 7-30+
Types of Monsters: Goblins, Goblin Workers, Goblin Shamans, Goblin Guards, Goblin Elite Guards, Dazed Goblin Guards, Dazed Goblin Shamans, Dazed Goblin Wizards, Dazed Goblin Miners, Goblin Overseers, Slime Elementals, Evil Eyes
Notable NPCs: Borxx, an Evil Eye prisoner, Sludge Dankmire, A Goblin Captain, Goblin Warlord, The Goblin King, Slime Elemental, Gelatinous Cube
Unique Items: Beaded Slime Necklace, Blackened Alloy Armor Set, Blackened Alloy Bastard Sword, Blackened Alloy Coif, Black Alloy Girdle, Blackened Alloy Longsword, Blackened Iron Eye Totem, Black Iron Medallion, Black Alloy Medallion, Bone Totem, Cat Skull Cap, Evil Eye Lens, Fractured Femur, Goblin Sticker, Dark Muslin Armor Set, Grotesque Alloy Mask, Icon of the Constant, Onyx Ring, Orb of Slime, Polished Bone Bracelet, Ring of Slime, Sleek Black Cape, Sporali Defender's Blade, Sporali Gloves, Sporestrand Shield,
Adjacent Zones: Misty Thicket, Gorge of King Xorbb
Name in /who: runnyeye
Zone Spawn Timer: 22:00
Succor/Evacuate: -109, -22 (Zone line to Gorge of King Xorbb)

Revamp Note

See Players:EQLive Timeline

Revamped with Sporali and Blackened Alloy Armor. Live date: May 2001.

Pre-revamp this zone was called "Clan RunnyEye" and post-revamp it is "RunnyEye Citadel".

Runnyeye 2.0 content should be marked with Template:WarrensFearHateRevamp Era (occured at roughly the same time).

Blackened Iron Armor

This zone may need more cleanup to separate out these two eras. Use Category:Clan Runnyeye for pre-revamp quests/items/NPCs, and Category:RunnyEye Citadel for post-revamp.

Map

Runnyeye1.jpg

Level One

  • No points of interest
Runnyeye2.jpg

Level Two

Runnyeye3.jpg

Level Three

  • 1. Goblin Shaman Area
  • 2. Goblin Overseer Area
Runnyeye4.jpg

Level Four

Note: Lord Pickclaw, Battlewizard Unak, and Battlelord Paluk do not have a single spawn location can spawn in many different places around Level 4 in place of other static spawns.


Dangers

This dungeon is one of the most confusing and twisted of all the dungeons. Travelling through it requires a good sense of direction, because the tunnel weaves and splits at many points throughout its journey. The upper level is fairly straightforward, and inhabited by the lower level goblins of the Citadel, including the occasional goblin worker, and are relatively safe for the lower level adventurer.

Lower down the dungeon becomes even more confusing, as many rooms have multiple intersections with other rooms in the area, making it hard to find your way to a point or away from a particularly nasty critter. Few people travel deep into this dungeon without a strong group backing them up.

The inhabitants of the lower levels also make the area difficult to adventure in. Goblins must spend a great deal of their time training spellcasters among their ranks, since more than half of the monsters that you will encounter deep down are some sort of shaman, with the occasional wizard thrown in. Add this to the fact that they are only rarely found by themselves, more commonly in groups of 3 or 4, make this area that much more dangerous, and practically mandate hunting with a group.

The most dangerous feature of the dungeon is, however, the evil eyes. They are regularly found in the lower levels in various rooms, and can be heard because they make a sick, sticky sound as their eye opens and closes. They are much higher level than the local goblins, as well, so you must keep your eyes peeled when hunting goblins that one of these doesn't appear, because it's a long way to the top. Probably the most dangerous behavior these creatures exhibit, however, is that they will occasionally wander all the way to the top. I believe this happens when they are trained up there from below, but they might well do this on their own. For the lower level characters at the top of the dungeon, they are very lethal. With only one spell, one of them killed my fully healed 10th level ranger as he fled to the exit. If you ever see "Evil eye begins to cast a spell." in your chat window, my advice is to zone and zone fast.

Benefits

This zone is blessed with an abundance of goblins, which are separated quite well by level between the various levels. The lower level goblins (7th and 8th) live on the upper level and stay there, wandering back and forth, and are usually not in groups so can be soloed well. The higher level goblins are in the second level and usually come in groups. This means that they must be hunted in groups but are separated into their own rooms and so the pulls are fairly predictable. I've never seen a train in Runnyeye like you would see in Blackburrow or some of the other places.

There are also some neat items that can be found in this dungeon. The throne room area has monsters that possess Blackened Iron Armor, which adds to strength and looks very cool. Also, the evil eyes are a big draw to this area, and the evil eye that spawns the lens for the Staff of the Observer lives in this zone.

Also, there is a bank in Runnyeye. Yes, a bank. You can go there, change in coppers, and go hunting some more. Bank will Bank with Max KOS

Traveling To and From Runnyeye Citadel

There are two entrances to Runnyeye, both of which are fairly close to one another. The first entrance from Misty Thicket includes a long, relatively safe, tunnel into the zone. Only very rarely do goblins venture down this path.

Keeping directly to the right will take you quickly to the entrance to the Gorge of King Xorbb, which is readily identifiable by the stakes with the human heads and the large "Keep Out" written in blood on the wall opposite the entrance. This is a very quick escape from trains who may happen to be following you from the second level...