Western Karana: Difference between revisions

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(Created page with "The Western Plains of Karana are on the route from Qeynos area and the west coast of Antonica to the east. There is one major path that dips to the south of the mountain region at the northern edge, connecting Qeynos Hills and the Plains to the east. A river forms the southern boundary of the zone, and mountains the northern boundary. Both areas have people of interest. The north hides a camp of ogres and bandits in the hills. The south has a camp of entrepeneurial barb...")
 
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[[Antonica]] (back)
[[File:Zone westkarana.jpg|thumb]]
The Western Plains of Karana are on the route from Qeynos area and the west coast of Antonica to the east. There is one major path that dips to the south of the mountain region at the northern edge, connecting Qeynos Hills and the Plains to the east.
The Western Plains of Karana are on the route from Qeynos area and the west coast of Antonica to the east. There is one major path that dips to the south of the mountain region at the northern edge, connecting Qeynos Hills and the Plains to the east.



Latest revision as of 16:10, 2 December 2022

Antonica (back)

Zone westkarana.jpg

The Western Plains of Karana are on the route from Qeynos area and the west coast of Antonica to the east. There is one major path that dips to the south of the mountain region at the northern edge, connecting Qeynos Hills and the Plains to the east.

A river forms the southern boundary of the zone, and mountains the northern boundary. Both areas have people of interest. The north hides a camp of ogres and bandits in the hills. The south has a camp of entrepeneurial barbarians as well as the creeping hordes of undead that are slowly spreading over the land. And throughout it all, bandits are trying to reclaim this area as theirs.

Level of Monsters: 4-20+
Types of Monsters: a farmer, a bandit, a brigand, a young plains lion, a young plains lioness, a lion, a lioness, a brown bear, a grizzly bear, a mist wolf,a shadow wolf, Grey Wolves, a fire beetle, a giant beetle, Giant Scarabs, a spiderling, a giant spider, a willowisp, a wandering spirit, Scarecrows, Werewolves, a hill giant, a treant, An ogre guard (Karana), Priestesses, an ogre shaman, a skeletal soldier, a zombie yeoman, a ghoul yeoman
Notable NPCs: Brother Trintle, Brother Chintle, Brother Estle, the Miller family, Froon, Choon, Chief Goonda, Frostbite, Gindlin Toxfodder, Ghoul Messenger, Thrackin Griften
Unique Items: Batfang Headband, Batskull Earring, Bone Armplates, Bone Legplates, Chipped Bone Bracelet, Chipped Bone Collar, Giant Snakespine Belt, Glowing Bone Collar, Rat Shaped Ring, Sheer Bone Mask, Turtleshell Helm
Related Quests: Hollow Skull, Shackle of Bronze, Morin's Sword, Bandit Sashes
Adjacent Zones: Qeynos Hills, Northern Plains of Karana
Name in /who: qey2hh1
Zone Spawn Timer: 22:00
Succor/Evacuate: 12, -630 (Qeynos Hills Zoneline)

Map

  • 1. Shops selling Cloth Armor, Cooking Supplies, Clay and Firing Sheets
  • 2. Shops selling Throwing Daggers and Tailoring Patterns. Innkeep Rislarn selling Food
  • 3. Bandit Camp (Bandits: Level 9-11). Note there is also a bandit camp ("3 North") just north and slightly east of Camp 3, near (890, -7050)
  • 4. Guard Tower ("Tower 1")
  • 5. Guard Tower ("Tower 2")
  • 6. Farm taken over by Bandits and a Brigand (Bandits: Level 9-11)
  • 7. Cleet Miller Farm
  • 8. Empty farm
  • 9. Guard Tower
  • 10. Fields with Scarecrows (Undead Level 12-17)
  • 11. Henina Miller Farm with Furball, also sells items
  • 12. Empty farm
  • 13. Barbarian Village selling Large Blacksmithing Molds and Books, Shaman Summon Spells
  • 14. Tiny Miller's House
  • 15. Farm with ex-Druid, Linaya Sowlin
  • 16. Mountains filled with Bandits (Bandits: Level 9-11; the map makes it look more to the West than it is; loc is closer to 900, -11500)
  • 17. Caninel with Gnoll Allies
  • 18. Ogre Shrine guarded by Ogre Guards, Ogre shamans (ph's for, An Ogre Priestess & Chief Goonda) (Ogres: Level 20-27 | Chief Level 34) respawns 22 minutes
  • 19. Froon and Choon on a hill
  • 20. Barbarian shop selling Fletching Kit, Arrows, Bows, and Nocks,
  • 21. Shops selling Blacksmithing Books and Molds, also Innkeep Danin selling Food
  • 22. Farms
  • 23. Farms
  • 24. Bandit Camp
  • 25. Farms with Poison Merchant
  • 26. Pyramid (Wizard portal)
  • 27. Undead Ruins
Note: There is a Bandit camp located at +800, -11570 where Thrackin Griften appears. Note: There is a Bandit camp located at -315, 8535. North West, of #18 Ogre Shrine.

Dangers

This area can be very dangerous, although there aren't many creatures wandering around that are aggressive to you outright. It's more of an area where creatures attack you based on what you've done to them, the only exceptions being hill giants and grizzly bears. There is also a high level named ghoul "Ghoul Messenger" who roams around the zone (primarily on the Qeynos Hills end). He is KOS and will attack you. The other monsters, including the lions, wolves, and bears (oh my) will attack you only if you've developed a reputation for killing one or more of them, and it's hard not to in this part of Antonica, although I've heard that the lions are aggressive to just about everyone, regardless of this.

If you haven't attacked one of these monsters, you simply have to keep your eyes peeled for either the grizzly or the hill giant, and realize that if the hill giant attacks you, the two guards at a tower will likely be killed by it before they save you.

This area is also very vast, and has creatures that you see only rarely and only in selected corners of the zone. For instance, there is a treant that occasionally wanders through the zone, who doesn't attack anyone (unless you are evil or it catches you hunting bears, and then watch out). There are also bandits that will attack you on sight, and a clan of ogres with a named ogre amongst them, who con amiable but are really only happy to see you because they're bored and want to kill something new. They are part of an evil quest, and will kill most people on sight, evil or not. There are also demolished camps where powerful skeletons and zombies live, usually further south and east near the river. All of these areas are considered dangerous, but in truth most of the hunting occurs in the western half of the zone, where it is more of a "plains" atmosphere and these monsters don't hang out.

Benefits

This is the only area on the western coast, other than Everfrost Peaks, for collecting cat pelts to make medium sized patchwork armor. If you are human, this is where you must come to get those pelts and make that armor. You can also find wolf and bear pelts here.

This is not an area with a great deal of wealth, as, for now, killing the large bugs doesn't get you any booty. You'll make more money killing fire beetles. Lions will make you some gold, however, as they occasionally have high quality pelts which you can sell for several gold. It is a great area, however, for hunting for days on end, as you can buy food in this area as well as sell your goods for pretty good prices. The guards don't run patrols, but they are always within a very short range from their tower and they can really save you from that train of grizzlies.

This area is also very undertravelled. There are usually no more than 20 people here in all the times that I've been on, and if you have a ranger, or are one, your hunting could be quite good since the biggest problem with hunting here is finding creatures in this vastness.

Traveling To and From

To the West there is only one entrance, and that is from the Qeynos Hills, and opens into the northern aspect of the western border, adjacent to a small hamlet which sells goods.

To the East there are two roads that exit from this zone, but the whole border edge can be used and is sometimes difficult to escape from if you get turned around. There is one road north by the mountains and another south by the river. The latter one opens close to the bridge leading to Southern Plains of Karana.

Hunting Guide By Quimby

Level 5 - 8:

Young Lions, Brown Bears and the like are all great experience at these levels. If soloing stay just out of the guards "help" radius. If in trouble simply run toward the guards. If you are coming from Qeynos Hills, don't stray too far out yet as roaming brigand or grizzly sometimes surprise you if too far out. Another danger is a Werewolf that spawns near the Qeynos Hills zone. Werewolves are too high level for you to even think about engaging at this level.

Level 8 - 12:

This is where bandit hunting becomes great exp in small groups or pairs. There are many bandit locations around the zone. Most players stick to those near the path to NK. I prefer to group with a druid and head up to the two nicely packed bandit camps (map locations 3 and 6) in the mountainous area near the cyclops and ogre camp. Neither the ogres nor the cyclops roam, but be wary of the ever roaming hill giant. Bandit sashes are an additional source of exp. You turn the sashes in to a paladin in South Qeynos named Chesgard Sydwen for exp and a weapon worth 1-5 pp each along with faction. A good way to increase your standing in Qeynos.

Another good experience source at these levels are giant beetles, grizzly bears and giant spiders. The giant spiders, however, pack a mean poison at these lower levels, so have a party member with cure poison handy or always keep a bubble of hit points as a buffer. One of the worst triumphs is dying of poison after defeating your foe.

Level 14 - 18:

If armed with a magic weapon or good caster, head over to the scarecrows on the Miller's farm. (-3000, -4500) These can be easily pulled one by one to the waters edge to totally avoid having 2 gang up on you. The roaming Scarecrows don't roam off the field. They also cast a brand of Fear, which can turn a soloing venture into an easy corpse recovery if you aren't careful. Be warned also that the Ghoul Messenger roams across these fields on occasion. Exp here is great but the loot has been downsized to minor coin, spell research components, and rusty weapons now. If you are seeking loot, I recommend the ghoul camp just east of the wizard tele-pad at the far southeast end on the zone